Wednesday, February 19, 2025

Temple of Apshai Trilogy - Merlis' Cottage Map

General Layout

This level is quite a lot more confusing. It's likely the first time that the player experiences a layout that doesn't follow conventional geometry and there are times where exiting a room and then trying to return will instead send you to a third location. I've represented this on the map with notes by the appropriate doorways. The only exception is room 19 which doesn't have a western wall at all; a trick of the layout that's particularly hard to visualise.

Other than this, the level is small. There's the cottage itself, which sort of has two versions that the player travels between, and a forest to the southwest (filled with bees and culminating in finding the hive).

It is worth noting that the enemies in this level give far more experience than both the Innkeeper's Garden and the first two floors of the original Temple of Apshai. I found it trivial to fight my way to what I'd assume was character level 6 (following AD&D rules) by running through the cottage a few times.


Notable Treasures

There's a source of elixirs (honey from the hive) found in the very southeastern corner of the map.

Room 6 holds the best treasure in pure coinage: a chest containing gold worth 1000 silver pieces.

However, by far and away the most exciting loot here is found in the well-hidden Room 19. It's a magic wand with no material value, but collecting it permanently gives the player a single point of Intelligence.

It is trivial for the player to loop through the cottage repeatedly picking up the wand and the chest of coins. During my playthrough, I did this until I had increased my Intelligence to a total of 18.


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