
General Layout
The second floor of the Temple of Apshai is again largely made of natural spaces that have been expanded and smoothed out. The initial rooms are plain, but the southwest corner of the map shows evidence of industry, including a jeweller's workshop and a forge. The floor is dominated by the bleak gaol and extensive torture chambers on the western side. We also have locations reminiscent of the first floor: underground natural water features give the impression that I am exploring a space that's a continuation of where I was previously.
Notable Treasures
The quality of treasures here has not improved meaningfully since the first floor. This matches up with the rough description in the instruction manual that the first two floors are suitable for adventurers of levels one to three. A player may gather a decent proportion of the valuable treasures by only exploring the western third of the floor.
Immediately upon entering the dungeon, the player can enter Room 9 to find some valuables. The manual hints that the skull ring found as part of the loot may have an additional effect, but it is too vague to see anything going on. If I were to guess, I'd take a stab that the ring protects the player from the stat-draining effect that attacks from some undead can have.
Room 13 contains another magic cloak. While I couldn't verify that this actually improves a player's defenses, it's worth grabbing as early as possible just in case it does.
Room 31 contains a magic sword. Again, it seems random whether this is a bonus or a curse, but at least this room is easily accessible from the entrance to repeatedly collect it.
An elixir can be found in Room 16, but it is probably easier to repeatedly enter level 1 in order to pick up the lilies.
There is also a magic talisman which the manual describes as able to "endow the holder with wondrous powers of mental perception." The effect is too subtle to see, but I assume it increases my chances of (s)earching for a trap or (e)xamining for a secret door. It is found in Room 24.
Full Reference
Treasure Descriptions:
T01 - After coaxing open the cabinet you find a silver candelabra, six silver trays and a bronze skull ring with mithril specks for eyes. [800sp]
T02 - Fifty silver pieces. [50sp]
T03 - On the workbench you find a small gold ingot and a tiny box with two small rubies inside. [1250sp]
T04 - You stumble across a finely worked cloak (see Magic Cloak).
T05 - On a shelf on the south wall you find two small silver ingots, two copper ingots and a tiny box with three small diamonds inside. [540sp]
T06 - Finding nothing of value in the room you pour the milky liquid into a waterskin, just in case you happen to be dying of thirst in the desert some day (see Milky white Potion).
T07 - After jimmying the lock you find five hundred copper pieces and four hundred silver pieces as well as a porcelain talisman inscribed with mithril runes (see Magic Talisman). [450sp]
T08 - On a back shelf of one of the racks you find a finely honed blade worked with mithril.
T09 - The moldy sack splits at your touch spilling its contents of sixty gold pieces to the ground. [600sp]
T10 - A search of the lockers reveals that aside from rotten clothing, one contains six hundred copper pieces, another contains a sack with sixty gold pieces, and the last holds two hundred silver pieces and a diamond ring. [1160sp]
T11 - The sack contains one hundred silver pieces and thirty gold pieces. [400sp]
T12 - Under the mattress on the bed you find a moneybelt containing two hundred silver pieces and thirty gold pieces. [500sp]
T13 - Seven silver coins. [7sp]
Trap Descriptions:
CEILING TRAP - A steel blade descends from the ceiling, sweeps down the corridor in a long arc and then retracts.
NEEDLE TRAP - A needle springs from the lock very near to your hand.
PIT TRAP - A ten foot pit with pointy spikes in the bottom opens beneath your feet.
SPEAR TRAP - A spear thrusts out of the wall and then retracts.
X-BOW TRAP - A crossbow quarrel fires from the wall opposite the door as you enter the room.
Room Descriptions:
Room One - is a passage with native granite walls. The ceiling and floor have been carved level. A low scraping sound vibrates through the floor. The air has the musty smell of age and death. The dust on the floor is heavy near the walls, but a clear path has been worn down the center of the passage.
Room Two - The walls of the tunnel have been smoothed and widened with carving tools. A brass-bound wooden door is set into the north wall near the west end of the passage, its broken lock hanging from the corroded hasp. The scraping sound continues. The dusty path continues straight for a way, then disappears into a side passage to the south.
Room Three - The dust on the stone floor shows signs of small animals, but is otherwise undisturbed. The iron-bound door in the north wall hangs from rusty hinges. A simple sliding bolt secures it. The scraping sound can be heard through the floor and the fragrance of cut wood freshens the air.
Room Four - The east wall is of cut and worked stone. The brass-bound wooden doors in the north and south walls are secured by rusty iron locks. The tracks of small animals crisscross the floor between the doors and the air smells of must and rot. The sound of flowing water can be heard through the floor and a low rumbling can be heard in the east end of the passage.
Room Five - is a corridor with stonework evident on the walls and floor. The ceiling is of carved rock. The wooden doors to the east and west hang from tarnished brass hinges. The scraping noise vibrates through the floor and the worn dusty path continues down the center of the corridor.
Room Six - Two doors, one to the east and one to the west, are wooden and hang on brass hinges. The scraping sound grows fainter and the worn path along the center of the corridor continues.
Room Seven - The north wall of the corridor is native granite, while the others are masonry. The worn path leads to a wooden door in the west wall from which dangles a heavy iron lock, now unfastened. The hinges of the door show signs of frequent use. The scraping sound can still be hard faintly.
Room Eight - The path runs the length of the passage, then bends and disappears to the north. The door in the west wall is iron-bound wood and hangs ajar from rusty iron hinges.
Room Nine - The stone in the east wall only shows signs of workmanship. Racks of motheaten robes, wadmal grey in color, fill the interior of the room. Against the north wall stands a locked cedar cabinet and rack hung with the remains of more elaborate black and green robes. A pungent odor fills the air and the dust of the floor is undisturbed.
Room Ten - Furniture of various types is stacked around the walls and the entire floor is covered with a layer of fine sawdust. The air is heavy with the smell of different woods. A low scraping sound can be heard through the floor.
Room Eleven - A strong, musky odor intermingles with the smell of decay. Casks and crates are stacked along the walls and in rows down the center of the room. The sound of flowing water can be heard through the floor and a vibration can be felt.
Room Twelve - A bench along the west wall of the small chamber holds a neat array of jeweler's tools and a small forge on the sough wall holds glowing embers. The dusty floor shows signs of recent disturbance and a strong smell of vanilla is in the air.
Room Thirteen - All four walls are covered with a heavy layer of soot. Rusty tools and scrap iron litter the floor, several weapons in various states of repair among them. A large forge against the north wall shows no signs of recent use. The dirty floor is covered with a black, grimy dust.
Room Fourteen - is a small cave with stonework on the east wall and the other walls, floor, and ceiling of carved rock. An iron chest sits against the south wall with the key still in the lock. The floor shows signs of recent use. The floor shows signs of recent entry and the air smells faintly of vanilla.
Room Fifteen - three of the walls are lined with shelves containing dust-covered beakers, phials, and jars. Evil looking substances in jars marked "eye of newt", "hair of frog", etc. occupy a table in the center of the room. An even layer of dust covers the floor.
Room Sixteen - is a chamber with stonework on the east and west walls. The other walls, floor and ceiling are carved rock. A long table in the center of the room supports a network of flasks and tubing with a rusty iron oil burner beneath one end. A table against the south wall holds beakers of colored liquids with strange inscriptions and a desk in the southwest corner holds a tray with a pitcher of slime-covered milky liquid. Scraps of paper litter the floor around the desk. An even layer of dust covers the room. The doorways to the east and west are obscured by shredded tapestries embroidered with strange glyphs.
Room Seventeen - is a small chamber. Tables covered with bolts of rotten cloth press against the walls. The low scraping sound can be heard faintly through the floor.
Room Eighteen - Mounds of sawdust cover the floor of the small room. The air smells of decayed wood. The scraping sound can be heard clearly from the east.
Room Nineteen - The door in the west wall is wooden and has no latch. The musty smelling room is filled with dusty weaving looms and other spinning and sewing devices. The scraping sound can be heard through the door.
Room Twenty - Leather hangings on the west wall cover a doorway. The room is littered with sawdust and rusty woodworking tools. A metal shaft runs from floor to ceiling in the southwest corner, attached to a large sawblade by a complex system of gears and levers, all rusty from age and disuse. The scraping sound is now very loud. If you move one of the levers, it will cause a loud screeching beneath the floor.
Room Twenty-one - A small sack lies against the wall at the west end of the passage. A well-worn path runs the length of the corridor.
Room Twenty-two - At the far end of the narrow passage there is a door of brass-bound oak inscribed with strange glyphs. These give off an eerie green glow. The floor is covered with an even layer of dust.
Room Twenty-three - Strange implements litter a table in the center of the room. Here and there are various cages with the remains of animals. Jars filled with a viscous liquid and holding a miscellany of body parts from assorted creatures are stored in racks on the north wall. The door to the east is made of wood and is secured with a rusty iron bolt.
Room Twenty-four - A desk sits against the north wall and a table and chair against the south wall. Along the east wall is a bed with a chest visible beneath it. The floor is covered with an unbroken layer of dust. The sound of flowing water can be heard from an opening in the northeast corner where a stream flows beneath the flooring.
Room Twenty-five - Remnants of books and scraps of paper rest on a rack along the north wall while a desk fills most of the south wall, and a cabinet and bed are flush with the east wall. The sound of flowing water comes from an opening in the northeast corner where a stream flows beneath the flooring.
Room Twenty-six - Large vats and tubs are set into the floor of the small chamber and heaps of rotting clothing litter the room. The sound of flowing water can be heard through the moss-hung doorway to the east. The dusty floor is undisturbed and the air smells of damp greenery.
Room Twenty-seven - An underground stream flows through an opening beneath the eastern half of the floor. The walls and floor of the room are covered with moss and a malodorous slime.
Room Twenty-eight - The eastern door is wooden and is secured with a simple latch. The room is filled with tables against the north and south walls, holding a variety of metal working tools, all rusty with age. A small forge against the south wall is filled with litter. The scraping sound is heard loudest in the northeast corner where a metal shaft runs from floor to ceiling and is connected to a bank of grinding wheels by a complex system of gears and levers. Moving the levers causes the metal shaft to spin in place and a grinding sound comes from the attached gears.
Room Twenty-nine - Shelves lining the walls hold a variety of rusted and corroded metal scraps. The sound of flowing water can be heard through the dusty floor.
Room Thirty - is a large cavern with stonework on the west wall and the western half of the south wall. Bales, casks, and crates line the walls and the shelves in the middle of the room. The air smells of musk and rot, and the tracks of small animals abound. Water can be heard flowing beneath the floor.
Room Thirty-one - is a small cave. Racks of rusty weapons line the walls.
Room Thirty-two - A loud roaring sound can be heard from the northern end of the passageway and bits of bone litter the floor.
Room Thirty-three - is a short passageway. A rumbling sound can be heard from the opening to the north.
Room Thirty-four - A table and four chairs sit in the middle of the room and two goblets lie on the floor nearby. Footprints crisscross the dusty floor. The wooden door to the north stands ajar. The eastern door is wooden with iron hinges and has a small barred window at eye level. A low rumbling sound is audible from the west.
Room Thirty-five - Dark stains cover the carved stone floor in front of the door to the west. The air smells of antiquity and death.
Room Thirty-six - Dark stains mar the floor of the passage and moans and the rattling of chains echo faintly through the corridor.
Room Thirty-seven - The dark stains are thicker here and the sound of moans and rattling chains grows louder.
Room Thirty-eight - is a large natural cavern. Manacles hang from the north wall, one set still supporting a human skeleton. Various braziers, irons, and larger implements of torture line the east and south walls. The air is musty and the moaning and clanking continues through no source is evident.
Room Thirty-nine through Forty-two - also form a narrow passage. The doors to the south are iron. Each has a small barred window at eye level and a small slot at ground level. All are locked with slidebolts. Clanking chains and sorrowful moaning echo through the passage.
Room Forty-three through Forty-six - also form a narrow passage. The doors to the south are iron. Each has a small barred window at eye level and a small slot at ground level. All are locked with slidebolts. Clanking chains and sorrowful moaning echo through the passage.
Room Forty-seven through Fifty - are small, cramped cells. Each cell has a wooden plank suspended by chains on the north wall. clanking and moaning echo faintly through the cellblock.
Room Fifty-one through Fifty-four - are small cells much like the others. The clanking and moaning can be heard throughout.
Room Fifty-five - is a large natural cavern, except for the western portion of the south wall, which is stonework. A large waterfall plummets from the ceiling to a pool in the rear of the cavern, blanketing the area in mist. The chamber reverberates with the roar of the cataract. Lying near the bank of the pond is a moss-covered sack. The air is filled with the fresh scent of the many mosses and ferns growing about.
Room Fifty-six - Six cots line the west wall with six lockers placed along the north wall. A table and three broken chairs stand against the east wall. A strip of cloth lies on the stone floor next to the table.
Room Fifty-seven - Dark stains and pieces of bone dot the floor. Faint moans echo through the corridor.
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